Procedural Town: Titanium Core
This is my contribution to a school project made in Futuregames. The game is called Titanium Core and is a grid based strategy game. My focus was the procedural generation of the environment, shaders and integration of the Houdini tools. We built an in engine tool that was used as a level editor which procedurally built the city and implemented gameplay logic based on the selection. Houdini takes the input of a grid and uses color selection to apply digital assets. Special thanks to everyone in the group for contributing to making this game amazing and the programmers for helping with the integration into unity.
Programs Used: Houdini, Unity, Maya, Substance Designer, Substance Painter